Year |
Title |
Developer |
Archetype |
Setting |
Platform |
Notes |
1976 |
Lazer Command |
Meadows |
Futuristic |
Abstract |
Arcade |
|
1980 |
Space Tactics |
Sega |
Futuristic |
|
Arcade |
Tactical shooter |
1982 |
Cytron Masters |
Ozark Softscape |
Futuristic |
|
ATR, APPII |
|
1982 |
Legionnaire |
Avalon Hill |
Historical |
Roman empire |
ATR |
|
1982 |
Tac/Scan |
Sega |
Futuristic |
|
Arcade |
Tactical shooter |
1983 |
Bokosuka Wars |
Koji Sumii |
Fantasy |
|
X1, MSX, NES |
Tactical role-playing game
Reverse tower defense |
1983 |
Stonkers |
Imagine |
Historical |
|
ZX |
|
1987 |
Ancient Art of War at Sea, The |
|
Evryware |
Historical |
DOS |
|
1988 |
Energy Warrior |
Binary Design |
Sci-fi |
C64 |
|
Scrolling shooter |
1988 |
J.R.R. Tolkien's War in Middle-earth |
Melbourne House |
Fantasy |
|
Various |
|
1988 |
Modem Wars |
Ozark |
Futuristic |
|
C64, DOS |
|
1988 |
Napoleon Senki |
Irem |
Historical |
Napoleonic Wars |
NES |
|
1988 |
Silver Ghost |
Kure Software Koubou |
Fantasy |
|
PC88 |
Tactical role-playing game |
1989 |
Carrier Command |
Realtime |
Sci-fi |
|
AMI, C64, CPC, ST, ZX |
Vehicle simulation game |
1989 |
Harpoon |
Three-Sixty |
Historical |
Cold War era |
DOS |
|
1989 |
M1 Tank Platoon |
MicroProse |
Modern |
Central Europe |
DOS, AMI, ST |
Series debuts. |
1990 |
BattleTech: The Crescent Hawk's Revenge |
Westwood |
Futuristic |
BattleTech |
DOS |
Sequel to BattleTech: The Crescent Hawk's Inception, which was turn-based. |
1993 |
Cannon Fodder |
Sensible |
|
|
Various |
Series debuts. |
1993 |
Fields of Glory |
MicroProse |
Historical |
Napoleonic Wars |
DOS, AMI |
|
1993 |
Space Hulk |
EA |
Futuristic |
Warhammer 40,000 |
DOS, AMI |
|
1993 |
Syndicate[1][2] |
Bullfrog |
Futuristic |
Dystopia |
Various |
Series debuts. |
1993 |
Syndicate: American Revolt |
Bullfrog |
Futuristic |
Dystopia |
DOS, AMI |
Expansion to Syndicate |
1994 |
Battle Bugs |
Epyx |
Fantastical |
Your kitchen floor |
DOS, WIN |
|
1994 |
Cannon Fodder 2 |
Sensible |
|
|
DOS, AMI |
Sequel to Cannon Fodder |
1994 |
General Chaos |
Game Refuge |
|
|
GEN |
|
1995 |
Breach 3 |
Omnitrend |
Futuristic |
Alien invasion |
DOS |
Sequel to Breach and Breach 2, which were turn-based. |
1995 |
Warhammer: Shadow of the Horned Rat[3] |
Mindscape |
Fantastical |
Warhammer Fantasy Battle |
WIN, PS1 |
Series debuts. |
1996 |
Age of Sail |
TalonSoft |
Historical |
Elizabethan Era |
WIN |
Series debuts. |
1996 |
Close Combat[3] |
Atomic |
Historical |
World War II |
WIN |
Series debuts. |
1996 |
Deadline |
Psygnosis |
Modern |
|
DOS |
|
1996 |
Gender Wars |
SCi |
Futuristic |
Dystopia |
DOS |
|
1996 |
Syndicate Wars |
Bullfrog |
Futuristic |
Dystopia |
DOS, PS1 |
Sequel to Syndicate |
1997 |
7th Legion |
Epic, Vision |
Futuristic |
Dystopia |
WIN |
|
1997 |
Close Combat: A Bridge Too Far |
Atomic |
Historical |
World War II |
WIN |
Sequel to Close Combat |
1997 |
Conquest Earth |
Data Design |
Futuristic |
Outer space |
DOS, WIN, PS1 |
|
1997 |
Counter Action |
NashiIgry |
Historical |
World War II |
DOS |
Predecessor to Sudden Strike. |
1997 |
Imperium Galactica |
Digital Reality |
Futuristic |
Outer Space |
DOS |
Series debuts. |
1997 |
Lords of Magic |
Impressions |
Fantasy |
High Fantasy |
WIN |
Features a turn-based strategic layer and real-time tactical layer.[4] |
1997 |
Myth: The Fallen Lords[3][5] |
Bungie |
Fantastical |
High Fantasy |
WIN, MAC |
Series debuts. |
1997 |
Sid Meier's Gettysburg![6] |
Firaxis |
Historical |
American Civil War |
WIN |
Series debuts. Features an "award winning" real-time tactical battle system.[7] |
1997 |
X-COM: Apocalypse |
Mythos |
Futuristic |
Earth |
DOS, WIN |
Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games were turn-based. |
1998 |
Commandos: Behind Enemy Lines[8][9][10] |
Pyro |
Historical |
World War II |
WIN |
Series debuts. |
1998 |
Enemy Infestation |
Clockwork, Micro Forté |
Futuristic |
|
WIN |
|
1998 |
Jane's Combat Simulations: Fleet Command |
Sonalysts |
Historical |
Cold War era |
WIN |
|
1998 |
Lords of Magic: Legends of Urak |
Impressions |
Fantasy |
High Fantasy |
WIN |
Expansion to Lords of Magic. |
1998 |
Lords of Magic: Special Edition |
Impressions |
Fantasy |
High Fantasy |
WIN |
Re-release of Lords of Magic and its expansion. |
1998 |
M1 Tank Platoon II |
MicroProse |
Modern |
Various |
WIN |
Sequel to M1 Tank Platoon |
1998 |
MechCommander |
FASA |
Futuristic |
BattleTech |
WIN |
Series debuts. |
1998 |
Myth II: Soulblighter[11] |
Bungie |
Fantastical |
High Fantasy |
WIN, MAC, LIN |
Sequel to Myth: The Fallen Lords |
1998 |
Police Quest: SWAT 2 |
Yosemite |
Modern |
|
WIN |
Sequel to Police Quest. |
1998 |
Sid Meier's Antietam![6] |
Firaxis |
Historical |
American Civil War |
WIN |
Sequel to Sid Meier's Gettysburg!. |
1998 |
Warhammer: Dark Omen |
Mindscape |
Fantastical |
Warhammer Fantasy Battle |
WIN, PS1 |
Sequel to Warhammer: Shadow of the Horned Rat |
1999 |
Abomination: The Nemesis Project[12][13] |
Hothouse |
Post-apocalyptic |
USA |
WIN |
|
1999 |
Close Combat III: The Russian Front[14] |
Atomic |
Historical |
World War II |
WIN |
Sequel to Close Combat: A Bridge Too Far |
1999 |
Close Combat: Battle of the Bulge |
Atomic |
Historical |
World War II |
WIN |
Sequel to Close Combat III: The Russian Front |
1999 |
Commandos: Beyond the Call of Duty[10] |
Pyro |
Historical |
World War II |
WIN |
Expansion to Commandos: Behind Enemy Lines |
1999 |
Fighting Steel[15] |
SSI |
Historical |
World War II |
WIN |
|
1999 |
Force 21 |
Red Storm |
Futuristic |
|
WIN, GBA |
|
1999 |
Hatfields & McCoys[16] |
Lupine |
Historical |
Wild West |
WIN |
Comedy Western. |
1999 |
Myth: The Total Codex |
Bungie |
Fantastical |
|
WIN (Rerel) |
Re-release of Myth: The Fallen Lords, Myth II: Soulblighter, the Myth II: Chimera scenario pack and many fan-created multiplayer maps. |
1999 |
Myth II: Chimera |
Bungie |
Fantastical |
|
WIN |
Expansion to Myth II: Soulblighter |
1999 |
Shadow Company: Left For Dead[17] |
Sinister |
Modern |
Africa |
WIN |
Similar to the Jagged Alliance series.[17] |
1999 |
Star Trek: Starfleet Command |
Quicksilver |
Futuristic |
Star Trek |
WIN |
Series debuts. |
2000 |
Close Combat: Invasion Normandy[6] |
Atomic |
Historical |
World War II |
WIN |
Sequel to Close Combat: Battle of the Bulge |
2000 |
Ground Control[6][18][19] |
Massive |
Post-apocalyptic |
Earth |
WIN |
|
2000 |
Imperium Galactica II: Alliances |
Digital Reality |
Futuristic |
Outer Space |
WIN |
Sequel to Imperium Galactica |
2000 |
Invictus: In the Shadow of Olympus |
Quicksilver |
Fantastical |
Greek mythology |
WIN |
|
2000 |
Kessen |
Koei |
Historical |
Feudal Japan |
PS2 |
Series debuts. |
2000 |
Shogun: Total War[6][20] |
Creative Assembly |
Historical |
Feudal Japan |
WIN |
First game in the Total War series |
2000 |
Starship Troopers: Terran Ascendancy[21][22] |
Blue Tongue |
Futuristic |
Heinlein |
WIN |
|
2000 |
Star Trek: Starfleet Command II: Empires at War[6] |
Taldren |
Futuristic |
Star Trek |
WIN |
Sequel to Star Trek: Starfleet Command |
2000 |
Sudden Strike[23][24] |
Fireglow |
Historical |
World War II |
WIN |
Series debuts. |
2001 |
Age of Sail II |
TalonSoft |
Historical |
Napoleonic Era |
WIN |
Sequel to Age of Sail |
2001 |
Commandos 2: Men of Courage[3][10] |
Pyro |
Historical |
World War II |
WIN, MAC, PS2, Xbox |
Sequel to Commandos: Behind Enemy Lines |
2001 |
Desperados: Wanted Dead or Alive[8] |
Spellbound |
Historical |
Wild West |
WIN |
|
2001 |
Fallout Tactics: Brotherhood of Steel[3] |
Micro Forté |
Post-apocalyptic |
USA |
WIN |
|
2001 |
Green Berets |
Take-Two |
Historical |
Vietnam War |
WIN, MAC |
Uses the Myth II: Soulblighter engine |
2001 |
Gunlok |
Rebellion |
Futuristic |
|
WIN |
|
2001 |
Kessen II |
Koei |
Historical, fantastical |
Three Kingdoms |
PS2 |
Sequel to Kessen |
2001 |
Kingdom Under Fire: A War of Heroes |
|
Fantasy |
High fantasy |
PC |
Series debuts. |
2001 |
MechCommander 2[25] |
FASA |
Futuristic |
BattleTech |
WIN |
Sequel to MechCommander |
2001 |
Myth III: The Wolf Age |
MumboJumbo |
Fantastical |
High Fantasy |
WIN, MAC |
Sequel to Myth II: Soulblighter |
2001 |
Original War[26] |
ALTAR |
Modern, Prehistoric |
|
WIN |
|
2001 |
Star Trek: Away Team[3][27][28] |
Reflexive |
Futuristic |
Star Trek |
WIN |
|
2001 |
Star Trek: Deep Space Nine: Dominion Wars |
Gizmo |
Futuristic |
Star Trek |
WIN |
|
2001 |
Star Trek: Starfleet Command: Orion Pirates |
Taldren |
Futuristic |
Star Trek |
WIN |
Standalone Expansion to Star Trek: Starfleet Command II: Empires at War |
2001 |
Sudden Strike: Forever |
Fireglow |
Historical |
World War II |
WIN |
Expansion to Sudden Strike |
2001 |
S.W.I.N.E.[29] |
Stormregion |
Fantastical, Modern |
Low Fantasy, WWII based |
WIN |
|
2001 |
Takeda |
Magitech |
Historical |
Feudal Japan |
WIN |
Series debuts. |
2001 |
Waterloo: Napoleon's Last Battle |
Firaxis, BreakAway Games |
Historical |
Napoleonic Wars |
WIN |
|
2002 |
Age of Sail II: Privateer's Bounty |
Akella |
Historical |
Open sea |
WIN |
Expansion to Age of Sail II |
2002 |
Austerlitz: Napoleon's Greatest Victory |
BreakAway |
Historical |
Napoleonic Wars |
WIN |
|
2002 |
Freedom Force |
Irrational |
Comic retro |
United States |
WIN, OSX |
RPG characteristics. |
2002 |
G.I. Combat: Episode 1 - Battle of Normandy[30][31] |
Freedom |
Historical |
World War II |
WIN |
|
2002 |
Legion: The Legend of Excalibur |
7 Studios |
Fantastical |
|
PS2 |
|
2002 |
Lost Kingdoms[32] |
FromSoftware |
Fantastical |
|
GCN |
RPG characteristics. |
2002 |
Medieval: Total War[3][20] |
Creative Assembly |
Historical |
Medieval Europe |
WIN |
Sequel to Shogun: Total War. Features a turn-based strategic layer as well as a real-time tactical layer.[33] |
2002 |
Platoon |
Digital Reality |
Historical |
Vietnam War |
WIN |
Very poor reviews.[34] |
2002 |
Robin Hood: The Legend of Sherwood[35] |
Spellbound |
Fantastical |
|
WIN, AMI, MAC, LIN |
|
2002 |
Soldiers of Anarchy |
Silver Style |
Post-apocalyptic |
Earth |
WIN |
|
2002 |
Star Trek: Starfleet Command III |
Taldren |
Futuristic |
Star Trek |
WIN |
Sequel of Star Trek: Starfleet Command Series |
2002 |
Sudden Strike 2 |
Fireglow |
Historical |
World War II |
WIN |
Sequel to Sudden Strike |
2003 |
Blitzkrieg[18][24] |
Nival |
Historical |
World War II |
WIN |
Series debuts. |
2003 |
Chariots of War |
Slitherine |
Historical |
Antiquity |
WIN |
|
2003 |
Commandos 3: Destination Berlin[10][36][37] |
Pyro |
Historical |
World War II |
WIN |
Sequel to Commandos 2: Men of Courage |
2003 |
Eric Young's Squad Assault: West Front[38] |
Freedom |
Historical |
World War II |
WIN |
|
2003 |
Gladiators: Galactic Circus Games, The |
Eugen |
Futuristic |
|
WIN |
|
2003 |
History Channel: Crusades - Quest for Power, The |
Zono |
Historical |
Crusades |
WIN |
|
2003 |
Korea: Forgotten Conflict |
Plastic Reality |
Historical |
Korean War |
WIN |
|
2003 |
Nexagon: Deathmatch[39][40] (a.k.a. Nexagon: The Pit) |
Strategy First |
Futuristic |
Combat arena |
WIN |
A deathmatch game between player controlled squads of captive criminals. Mediocre reviews. |
2003 |
Rebels: Prison Escape[41] |
Philos Labs |
Futuristic |
dystopia |
WIN |
|
2003 |
UFO: Aftermath |
ALTAR |
Futuristic |
Earth |
WIN |
Series debuts. Features "weak real-time tactical battles loosely connected by a shallow strategic shell."[42] |
2003 |
World War II: Frontline Command[43] |
Bitmap Bros. |
Historical |
World War II |
WIN |
|
2004 |
Blitzkrieg: Burning Horizon |
Nival |
Historical |
World War II |
WIN |
Expansion to Blitzkrieg |
2004 |
Blitzkrieg: Rolling Thunder |
Nival |
Historical |
World War II |
WIN |
Expansion to Blitzkrieg |
2004 |
Close Combat: Marines |
Atomic |
Modern |
|
WIN |
Uses the Close Combat engine as a training tool for the US Marines. |
2004 |
Codename: Panzers[18][44] |
StormRegion |
Historical |
World War II |
WIN |
Series debuts. |
2004 |
D-Day[45] |
Monte Cristo |
Historical |
World War II |
WIN |
|
2004 |
Desert Rats vs. Afrika Korps[46][47][48] |
Digital Reality |
Historical |
World War II |
WIN |
|
2004 |
Full Spectrum Warrior[18][49] |
Pandemic |
Modern |
Middle East |
WIN, Xbox, PS2, MOBI |
Series debuts. Based on a U.S. Army light infantry training simulator. |
2004 |
Ground Control II: Operation Exodus[50][51] |
Massive |
Futuristic |
|
WIN |
Sequel to Ground Control |
2004 |
Kingdom Under Fire: The Crusaders |
Phantagram |
Fantasy |
High fantasy |
Xbox |
Introduced perspective correct 3D to Kingdom Under Fire series |
2004 |
Road to Baghdad, The |
Atomic |
Modern |
Gulf War |
WIN |
Uses the Close Combat engine |
2004 |
Growlanser Generations[52] |
Career Soft |
Fantastical |
|
PS2 |
Remake of Growlanser II: The Sense of Justice and Growlanser III: The Dual Darkness |
2004 |
History Channel: Alamo - Fight for Independence, The |
Mad Minute |
Historical |
American Civil War |
WIN |
|
2004 |
History Channel Civil War The Battle of Bull Run Take Command: 1861, The |
Mad Minute |
Historical |
American Civil War |
WIN |
|
2004 |
Nexus: The Jupiter Incident |
Mithis |
Futuristic |
The Solar System |
WIN |
|
2004 |
Rome: Total War |
Creative Assembly |
Historical |
Imperial Rome |
WIN |
Sequel to Medieval: Total War. Features a real-time tactical layer in addition to a turn-based strategic layer.[53] |
2004 |
Soldiers: Heroes of World War II[18][54][55] |
Best Way |
Historical |
World War II |
WIN |
Series debuts. |
2004 |
Spartan |
Slitherine |
Historical |
Ancient Greece |
WIN |
|
2004 |
Star Wolves |
X-bow |
Futuristic |
Outer space |
WIN |
RPG characteristics. |
2004 |
Strength & Honour |
Magitech |
Historical |
Various |
WIN |
Series debuts. |
2005 |
Battalion Wars |
Kuju |
Futuristic |
|
GCN |
Part of the Nintendo Wars series. |
2005 |
Blitzkrieg II |
Nival, The Finest Hour |
Historical |
World War II |
WIN |
Sequel to Blitzkrieg |
2005 |
Blue Flow |
Kogado |
Futuristic |
|
WIN |
|
2005 |
Brigade E5: New Jagged Union |
Apeiron |
Modern |
Central America |
WIN |
RPG characteristics. |
2005 |
Codename: Panzers Phase II[56] |
StormRegion |
Historical |
World War II |
WIN |
Sequel to Codename: Panzers |
2005 |
Day After: Fight for Promised Land, The |
G5 |
Alternate history |
Dystopia, Cold War |
WIN |
Uses the Blitzkrieg Engine |
2005 |
Freedom Force vs. the Third Reich[4] |
Irrational |
Comic retro |
World War II |
WIN |
RPG characteristics. Sequel to Freedom Force. |
2005 |
Imperial Glory |
Pyro |
Historical |
Napoleonic Era |
WIN, OSX |
Also features a turn-based "Imperial" mode, much like the Total War series.[57] |
2005 |
Imperivm III: The Great Battles of Rome |
FX |
Historical |
Classical antiquity |
WIN |
Sequel to Celtic Kings: Rage of War |
2005 |
Kessen III |
Koei |
Historical |
Feudal Japan |
PS2 |
Sequel to Kessen II |
2005 |
Kingdom Under Fire: Heroes |
Phantagram |
Fantasy |
High Fantasy |
Xbox |
Prequel to Kingdom Under Fire: The Crusaders |
2005 |
Legion Arena |
Slitherine |
Historical |
Ancient Rome |
WIN, OSX |
|
2005 |
Real Time Conflict: Shogun Empires[58] |
Box Clever, Namco |
Historical |
Feudal Japan |
DS |
Extremely poor review scores. |
2005 |
Stalingrad |
DTF |
Historical |
World War II |
WIN |
Uses the Blitzkrieg Engine |
2005 |
Take Command 1861 - 2nd Manassas |
MadMinute |
Historical |
American Civil War |
WIN |
|
2005 |
UFO: Aftershock |
ALTAR |
Futuristic |
Earth |
WIN |
Sequel to UFO: Aftermath |
2005 |
Will of Steel[59] |
Gameyus |
Modern |
Middle East |
WIN |
|
2006 |
Close Combat: Cross of Iron[60] |
Simtek |
Historical |
World War II |
WIN (Remake) |
Remake of Close Combat: The Russian Front. |
2006 |
Close Combat: RAF Regiment |
Atomic |
Modern |
|
WIN |
Uses the Close Combat engine as a training tool for the RAF. |
2006 |
Desperados 2: Cooper's Revenge |
Spellbound |
Historical |
Wild West |
WIN |
Sequel to Desperados: Wanted Dead or Alive |
2006 |
DropTeam: Mechanized Combat in the Far Future[61] |
Battlefront.com |
Futuristic |
Alien vistas |
CROSS |
Multiplayer only. Players control individual tanks, except for a commander who issues orders from an overhead tactical map, much like in Allegiance. There's no resource collection or unit production. |
2006 |
Faces of War[62][63] (a.k.a. Outfront II) |
Best Way |
Historical |
World War II |
WIN |
Sequel to Soldiers: Heroes of World War II |
2006 |
Full Spectrum Warrior: Ten Hammers[49][64] |
Pandemic |
Modern |
Central Asia |
WIN, Xbox, PS2 |
Sequel to Full Spectrum Warrior |
2006 |
Joint Task Force |
Mithis |
Modern |
Various |
WIN |
|
2006 |
Medieval 2: Total War |
Creative Assembly |
Historical |
Medieval Europe |
WIN |
Sequel to Rome: Total War. Combines a turn-based strategy mode with a real-time tactical mode.[65] |
2006 |
Moscow to Berlin: Red Siege[4] |
Monte Cristo |
Historical |
World War II |
WIN |
|
2006 |
Odama |
Vivarium |
Historical |
Feudal Japan |
GCN |
|
2006 |
Pacific Storm[66] |
Lesta |
Historical |
World War II |
WIN |
Features a strategic campaign layer as well as a real-time tactical layer.[66][67] |
2006 |
Rush for Berlin |
StormRegion |
Historical |
World War II |
WIN |
Series debuts. |
2006 |
Star Trek: Legacy[68][69] |
Mad Doc |
Futuristic |
Star Trek |
WIN, Xbox |
Players control one ship at a time, but can toggle between ships and issue some commands from an overhead tactical map. |
2006 |
Sword of the Stars[70] |
Lighthouse, Paradox |
Futuristic |
Outer Space |
WIN |
Features a 4X strategic layer as well. |
2006 |
Take Command - 2nd Manassas |
MadMinute |
Historical |
American Civil War |
WIN |
|
2006 |
Warhammer: Mark of Chaos[71][72][73] |
Black Hole |
Fantastical |
Warhammer |
WIN, X360 |
|
2007 |
7.62[74] |
Apeiron |
Modern |
Central America |
WIN |
RPG characteristics. Sequel to Brigade E5: New Jagged Union |
2007 |
Armored Brigade (video game) |
Juha Kellokoski |
Historical |
Various |
WIN |
Freeware tactical wargame, focusing on realism and playability. |
2007 |
Battalion Wars 2 |
Kuju |
Futuristic |
|
Wii |
Sequel to Battalion Wars. Part of the Nintendo Wars series. |
2007 |
Battlestations: Midway[75] |
Eidos |
Historical |
World War II |
WIN, X360 |
Series debuts. |
2007 |
Close Combat: Modern Tactics[76] |
Simtek |
Modern |
Alternate present |
WIN (Remake) |
Remake of Close Combat: Marines |
2007 |
Final Fantasy XII: Revenant Wings |
Square Enix |
Fantastical |
|
DS |
|
2007 |
Heroes of Mana |
Brownie Brown |
Fantastical |
|
DS |
|
2007 |
Kingdom Elemental: Tactics[77] |
Scott Thunelius, Chronic Logic |
Fantastical |
High Fantasy |
WIN |
RPG characteristics. |
2007 |
Rush for Berlin: Rush for the Bomb |
StormRegion, Paradox |
Historical |
World War II |
WIN |
Expansion to Rush for Berlin |
2007 |
SOCOM: U.S. Navy SEALs Tactical Strike[78] |
Slant Six |
Modern |
Panama |
PSP |
|
2007 |
Star Wolves 2 |
X-bow |
Futuristic |
Outer space |
WIN |
RPG characteristics. Sequel to Star Wolves. |
2007 |
UFO: Afterlight |
ALTAR |
Futuristic |
Mars |
WIN |
Sequel to UFO: Aftershock |
2007 |
World in Conflict[79][80][81] |
Massive |
Alternate history |
Cold War era |
WIN, X360 |
Series debuts. |
2008 |
Close Combat: Wacht am Rhein[82] |
Strategy 3 Tactics |
Historical |
World War II |
WIN (Remake) |
Remake of ???. |
2008 |
Field Ops |
Freeze |
Modern |
|
WIN |
Supposedly an FPS/RTS hybrid.[83] |
2008 |
Mosby's Confederacy[84][85] |
Tilted Mill |
Historical |
American Civil War |
WIN |
Features a turn-based strategic layer as well as a real-time tactical layer.[84] |
2008 |
Sango 2 |
Magitech |
Historical |
Ancient China |
WIN |
Sequel to Sango. Features a turn-based strategic layer and real-time tactical layer.[86] |
2008 |
Sins of a Solar Empire |
Ironclad |
Futuristic |
Outer Space |
WIN |
Described as a "full-on, seamless union of an empire building game with real-time tactical combat."[87] |
2008 |
Sudden Strike 3 |
Fireglow |
Historical |
World War II |
WIN |
Sequel to Sudden Strike 2 |
2008 |
Stranger |
Fireglow |
Fantastical |
High Fantasy |
WIN |
|
2008 |
Theatre of War[88][89] |
1C |
Historical |
World War II |
WIN |
Sequel to Theatre of War. Series debuts. |
2008 |
Tom Clancy's Endwar[90] |
Ubisoft |
Modern |
World War III |
WIN, X360, PS3 |
|
2008 |
Universe at War: Earth Assault[91] |
Petroglyph |
Futuristic |
|
WIN |
Features a strategic layer as well as a real-time tactical layer.[91] |
2008 |
Valkyria Chronicles[92] |
Sega WOW |
Fantasy |
World War II |
PS3 |
RPG characteristics. |
2008 |
Warhammer: Mark of Chaos - Battle March[72] |
Black Hole |
Fantastical |
Warhammer |
WIN |
Expansion to Warhammer: Mark of Chaos. |
2008 |
XIII Century: Death or Glory |
Unicorn |
Historical |
13th century |
WIN |
Described as being "a serious real-time tactical challenge."[93] |
2009 |
Armada 2526[94] |
Ntronium |
Futuristic |
Outer Space |
WIN |
Features a turn-based strategic layer and real-time tactical layer, much like the Total War series.[94] |
2009 |
Battlestations: Pacific[75] |
Eidos |
Historical |
World War II |
X360 |
Sequel to Battlestations: Midway |
2009 |
Close Combat: The Longest Day[95] |
Simtek |
Historical |
World War II |
WIN (Remake) |
Remake of ???. |
2005 |
Codename: Panzers Cold War[44] |
StormRegion |
Historical |
Cold War II era |
WIN |
Sequel to Codename: Panzers Phase II |
2009 |
Demigod[96][97] |
Gas Powered |
Fantasy |
War between gods |
WIN |
RPG characteristics. |
2009 |
East India Company[98] |
Nitro |
Historical |
Era of colonization |
WIN |
Also features a strategic campaign layer. |
2009 |
Empire: Total War |
The Creative Assembly |
Historical |
Various |
WIN |
Features a turn-based strategic layer and a real-time tactical layer.[99] |
2009 |
Ironclads: High Seas |
Totem Games |
Historical |
American Civil War |
WIN |
A naval tactical simulator set in the American Civil War.[100] |
2009 |
King Arthur: The Role-playing Wargame |
Neocore |
Fantasy |
Britannia |
WIN |
RPG characteristics. Battles are described as "real-time tactical fights on unique battlemaps."[101] Features a turn-based strategic layer as well. |
2009 |
Men of War[102][4] |
505 Games |
Historical |
World War II |
WIN |
Sequel to Faces of War. |
2009 |
Stormrise[103] |
The Creative Assembly |
Futuristic |
|
PS3, WIN, X360 |
|
2009 |
Strength & Honour 2 |
Magitech |
Historical |
Ancient times |
WIN |
Sequel to Strength & Honour. Features a turn-based strategic layer and real-time tactical layer, much like the Total War series.[104] |
2009 |
Takeda 3 |
Magitech |
Historical |
Feudal Japan |
WIN |
Sequel to Takeda 2. Features a turn-based strategic layer and real-time tactical layer.[105] |
2009 |
Theatre of War II: Africa 1943[88][106] (a.k.a. Theatre of War 2: Kursk 1943) |
1C |
Historical |
World War II |
WIN |
Sequel to Theatre of War. |
2009 |
World in Conflict: Soviet Assault[107][108] |
Massive |
Historical |
Cold War era |
WIN |
Expansion to World in Conflict |
2010 |
Achtung Panzer: Kharkov 1943 |
Paradox |
Historical |
World War II |
WIN |
Features a turn-based strategy mode and a real-time tactical mode.[109] |
2010 |
HistWar: Les Grognards[110] |
HistWar.com |
Historical |
Napoleonic wars |
WIN |
Features an "innovative command system" at the Grand Tactical, Tactical and Regimental levels.[110] |
2010 |
Napoleon: Total War |
The Creative Assembly |
Historical |
Napoleonic Wars |
WIN |
Sequel to Empire: Total War |
TBD |
Close Combat: Leather Necks |
Simtek |
Modern |
|
WIN |
Sequel to Close Combat: Invasion Normandy |
TBD |
Untitled Commandos game[10] |
Pyro |
Historical |
WWII |
WIN |
Sequel to Commandos: Strike Force |
TBD |
PAX 10, The: Project Aftermath[111] |
Game Faction |
Futuristic |
|
WIN |
|
TBD |
Telladar Chronicles: Decline[112] |
GFI |
Fantasy |
|
WIN |
Was announced way back in 2004. |
TBD |
Under Siege[113] |
Seed |
Futuristic |
|
PSN |
|
TBD |
Windchaser: Guilds of Glory[114] |
Chimera |
Fantasy |
Fantasy age of sail |
WIN |
|
TBD |
Werewolves[115] |
MiST |
Historical |
WWII |
WIN |
|
Cancelled |
Fatherdale: The Guardians of Asgard[116] |
Snowball |
Fantastical |
Norse mythology |
WIN |
|